Adjusting Initial Player Character Attribute Scores

Sometimes a player rolls scores for his character that is inappropriate for the desired character class. For example, a player who rolls a 17 for Strength and a 12 for Faith could not function as a Priest. However, if the two stats were reversed, the character would do nicely. Exchanging one attribute score for another is called a swap. A swap can only be done when the character is initially rolled up. When a player swaps attributes of his or her character, he becomes indebted to the GM for one wish. Thus the first wish the character earns while adventuring is forfeit. Any subsequent wishes earned, however, are usable.

If a player chooses not to swap the character's attributes cannot be swapped the GM can elect raise a critical attribute by a maximum of two points so that a player can have his or her character qualify for a specific character class. This is only valid for critical attributes. Thus, in the example above, the Priest character with the Faith 12 could have that attribute boosted to 14, but a similar increase could not be done for Dexterity, as a high value in Dexterity is not required to be a Priest. In the case of raising character attributes, the player owes the GM one wish for a boost of one point, and three wishes for a boost of two points.

If a player rolls a hopeless character (one whose attributes are all single digits), the GM may allow the player to reroll the entire character. Done only once, it is free. If the player is still dissatisfied with the second rolling, he or she may reroll all the character stats again, but will also owe the GM one wish. Moreover, if the final rolling is worse than the first or second rolling, the player is stuck with those stats for the character's attributes.

A method that will cause a two wish indebtedness is rolling the character's attributes twice and choosing the more favorable of the two rolls for each attribute. This method is not allowed for rolling three times in order to choose the highest scores.