Death Dice
Tier: First
Computation: 3 segments
Area of effect: Synthesized
Item
Range: Line of sight
Duration: Instantaneous
Glass required: No
B-M-S cost: 0.125 x the
minimum level required to cast the desired type of dice
By calling upon the realms of geometry and probability, the Mathematician can
create a dangerous weapon that takes the form of a brightly coloured, glowing
polyhedron that is about one foot across in size. Each identical face of this
shape is inscribed with a blazing white number that reflects the damage dealt if
a target is struck by that face. However, the polyhedron spins far too fast for
the Mathematician to insure a hit with a given face or for a target to avoid
being struck by a more damaging side. Regardless of shape or colour, these Death
Dice immediately fly towards their target as fast as a bullet. Upon impact with
the target or any other obstacle, the polyhedron explodes and may generate other
effects based upon its nature.
As the Mathematician grows in power, he can call forth Death Dice that are
more deadly. The minimum level required of the Mathematician to cast Death Dice
of a given power, as well as the effects of the various kinds of Death Dice, are
listed below.
- Level 1 A bright red 4-sided die can be created. It deals 1d4
points of damage. If the target then fails a Save vs. Magical weapon, it is
blinded for the next round.
- Level 2 A fiery orange 6-sided die can be created. It deals 1d6
points of damage. If the target then fails a Save vs. Magical Weapon, it takes
an additional 2 points of fire damage.
- Level 3 A blinding yellow 8-sided die can be created: It deals 1d8
points of damage. If the target then fails a Save vs. Magical Weapon, it is
stunned for the next 1d4 rounds
- Level 4 A sickly green 10-sided die can be created. It deals 1d10
points of damage. If the target then fails a Save vs. Magical Weapon, it takes
damage as if by a "strong" acid.
- Level 5 A frozen blue 12-sided die can be created. It deals 1d12
points of damage. If the target then fails a Save vs. System Shock, it is
paralyzed for the next round and takes an additional 2d4 points of cold
damage.
- Level 8 An eerie indigo 20-sided die can be created. It deals 1d20
points of damage. If the target then fails a Save vs. Magical Weapon, it
banished to the Imaginary Realm for 1d4 rounds.