Mathematician Powers Overview

This section describes the powers available to the Mathematician class. The powers in this section are unique in that the capabilities possessed by a Mathematician are the only ones that are not based on supernatural forces. These powers are, instead, based on physics. There are five Tiers of formulae. Mathematicians of higher Intelligence gain access to higher Tiers earlier in their careers. There are also specific rules for dealing with Monofilament and Geometric items.

Definition of Terms


Tier Access

Table: Mathematician Tier Access
Tier Level for Access
Intelligence Score 16 or less 17-18 19-20 21+
First

Level 1

Level 1

Level 1

Level 1

Second

Level 3

Level 3

Level 3

Level 3

Third

Level 6

Level 5

Level 5

Level 5

Fourth

Level 11

Level 10

Level 8

Level 7

Fifth

Level 16

Level 15

Level 11

Level 9


Notes on Monofilament Weapons

For the exception of Monofilament Throwing Star, all Monofilament weapons gain a +1 to hit for every third level of the Mathematician, starting at 3rd level. Thus a 3rd level Mathematician would have a +1 bonus, while a 12th level Mathematician would have a +4 bonus to hit. The weapons have a specified duration, but can be dismissed early if desired. They can also be unwillingly dismissed by being targeted by a Reverse Engineer or Dispel Magic class power. The weapons are all two dimensional but generally look like glass. The weapons are very hard and strong, however, and thus only look like glass but in fact are made from pure geometry.


Notes on Geometric Constructions

The Geometric Shield, Sphere, Walkway, Staircase, etc. all have certain properties in common. Each summoned segment has a single structural point, has AC(5) with a bonus of +1 to AC per three levels starting at 3rd level, are transparent, and can be dismissed early if desired. Like the Monofilament items, Geometric constructions are vulnerable to the Reverse Engineer and Dispel Magic class of spells.