Turn To Dark Matter

Tier: Second
Computation: 1 round
Area of Effect: 1 item per level
Range: Touch
Duration: 3d4 rounds
Glass Required: Yes (Dark)
B-M-S Cost: 2.0
 

This formula is crucial for enabling the Mathematician and allies thereof to attack creatures of the Dark Matter. This formula can temporarily convert one ordinary shield, weapon, or armour to Dark Matter so that it has effectiveness against Dark Matter creatures. The Mathematician can affect one such object per level. The formula also ensures that the converted items have a normal-matter interface so that the wielders do not take damage from using or wearing the affected items.

As a second use for this formula, the Mathematician can convert a normal glass tablet into a "dark" tablet, capable of being used in the completion of formulae that require dark tablets. In this case, the conversion is permanent rather than 3d4 rounds. Obviously if the object is to make a dark tablet, one does not already need a dark tablet as a required component.

As a final note, this formula cannot affect living tissue. Thus, it can convert an item into a dark matter item, but it cannot turn a normal creature into a dark matter monster.