Compression

Tier: Second
Computation: 3 segments
Area of Effect: 1 object or person
Range: 1// per level, line of sight
Duration 2 rounds per level
Glass Required: No
B-M-S Cost: 0.75
 

This function enables a person or object to be temporarily shrunk down to 50% normal size. The shrinking of an object does not affect any of its properties. A shrunken person could still have normal BAtCh, Hit Points, AC, and the like. However, the individual's weapon damage and movement speed would be quartered (because two-dimensional objects shrink in proportion with the square.) The weight of a shrunken person of object decreases with the cube. In other words, a character that is shrunk to half size would weigh one-eighth as much (likewise, a character who somehow doubles in size would weigh eight times as much! Don't believe it? Take a d6 and "double" its size by making it two dice high, two dice long, and two dice wide. You'll find you've used eight dice to accomplish this doubling of dimension.) If this function is used against an unwilling target, the individual is entitled to a save versus magical weapon. This function can affect 30 lb. per level of the Mathematician.

This power cannot be used to create an "instant slay" condition. For example, a Mathematician cannot use Compression to shrink an annoying merchant's tie by 50%, thus instantly strangling the man. The shrinkage will always stop after doing a maximum of 1d6 points of damage. Supernatural items get a +1 save versus harmonics per degree of enchantment to negate the effects of this formula.