Wandering Words

Tier: Third
Computation: 3 segments
Area of effect: 1 or more targets within 20 feet of each other
Range: Line of sight
Duration: 3 rounds per level
Glass required: No
B-M-S cost: 1.5

To those who do not understand the Mathematician, their lives seem to be a bewildering mix of long hours of boring study and brief moments of wondrous revelations; this power focuses on the more esoteric aspects of the profession. When this power is invoked, a long speech begins, molding itself to fit whatever topics are of interest to those under its effects. If the targets fail a Save vs. Sleep/Charm, they will stand and listen in a trance – only by attacking the victims or otherwise severely distracting them will end the effect of this power.

The speech that the Mathematician invokes has no real direction or defined end, yet it fascinates those who hear it nonetheless. Indeed, the Mathematician and his allies can leave once the speech begins, and those under its effects will not notice. Once the speech ends, those effected by it must make a successful Save vs. Sleep/Charm or one of several effects will occur – roll a d6 to determine outcome as listed below:

Note that Intelligence can actually be a penalty when targeted by this power: mindless creatures, such as most Undead, Animals, and non-sentient Constructs cannot be distracted from their goals. Creatures of Intelligence 3 or less cannot be affected by this power.