The powers listed below cost nothing to invoke and once invoked, stay in
place in force until the Priest sleeps or becomes incapacitated.
Resist Disease
A Priest has a 40% immunity to natural, biological diseases. This resistance is,
of course, cumulative with disease resistance due to high Constitution.
Additionally, the Priest resists supernatural, or accursed diseases at 20%
immunity. For instance, the disease Undead Spiral is an accursed disease, thus
the Priest would have a 40% chance to initially resist getting physically sick
from this illness; if the Priest succumbs, then he still has a 20% chance to
resist becoming Undead (if he makes the 20% resistance roll, then he will either
recover from the illness, or die - but he won't turn Undead.)
Of course, Evil Priests may instead have the ability to spontaneously spread
contagion. Such a Priest could attempt this feat once per day, with a 40% chance
of success. The Priest would, of course, be immune to the disease he or she
would generate.
Alignment Determination
By concentrating to the exclusion of all else except movement and conversation,
a Priest has a 10% chance, cumulative, per round of determining an individual's
alignment. Note that the target must be within 5//, visible, and awake.
Moreover, a successful empathic resistance roll by the target is proof versus
this power. A critical fumble permits the target to know that the scan took
place, and who was making the attempt.
Shield of Faith
Once activated, it functions throughout the rest of the day, until midnight --
until the priest sleeps or becomes incapacitated. By virtue of this power, the
Priest is shielded from the first point of physical damage from all sources.
Note that this protection is only proof versus physical harm, not against
insanity, charms, and possession.