Camel

If desert riding is required, this is the animal to get.  Camels have a better armour class than riding horses and can go long periods without water.  They can handle extremely high temperatures as well as windstorms, sand, and bright sunlight. They do not take cold or wet climates very well.

Despite all their positives, camels are not nice creatures to own.  They bite and spit at both their rider and any who come within spitting or biting distance.  They will purposefully defecate near a campfire.  They urinate on their own legs as a heat dissipation mechanism.  Camels are generally dirty, nasty creatures that attract flies and other insect vermin.  But for extended desert travel, a camel may be a character's only viable option.

Table: Camel
Sustainable speed 15//
Maximum speed 21//
Carrying capacity: 320 lb.
Hit Dice/Base AC 3d8 / AC(7)
Intelligence / Willpower 1d3/2d6
Attack Forms Kick/Bite
Damage 2d8/1d6
BAtCh 18
Advantages Good for desert conditions.
Disadvantages Ill suited for wet climates.  Ornery, dirty and mean.