The legend in South Point is that these creatures were born of Shamanic sorcery. These docile, harmless gastropods are capable of carrying tremendous weights for long periods of time, and do so without complaint. They are stable, sturdy creatures that only need to graze a few hours each day for food. They handle the jungles of South Point very well, but are absolutely incapable of traveling on sand because they can't get traction. The snails are 7' tall. Snails have poor vision; their eyes see the world in vague blobs of gray scale.
Table: Giant Snail | |
Sustainable speed | 10// |
Maximum speed | 11// |
Carrying capacity | 1220 lb. |
Hit Dice/Base AC | 5d8 / AC(0) |
Intelligence / Willpower | 1d2/1d4 |
Attack Forms | Bite |
Damage | 1d4+1 |
BAtCh | 20 |
Advantages | Docile, harmless, extremely strong. |
Disadvantages | Slow, cannot handle dry climates, poor vision. Secrets a slime trail. |