In basic terns, “proficiency” is an area of expertise. An artist may have proficiency in sculpting; a successful blacksmith knows weapon craft and metalworking. The proficiencies fall into two categories, combat and noncombat skills. The combat skills generally allow the Player Character to survive in a dark and violent society while the noncombat skills permit the Player Character to earn a living between adventures. The chart below describes the rate in which Player characters accumulate new proficiency slots.
The progression ascends in intervals of five levels. Thus, a Priest would gain a combat slot at levels 2, 4, 7, 9, 12, 14, 17, and 19. As stated earlier, it takes two slots to begin a new skill, but only one slot to improve an already known skill. The following table is a duplicate of one earlier in this book, but it is provided again here for reference.
Table: Bonus Skills and Skill Progression | |||||
Class | Skill Bonus | Combat slots | Noncombat slots | ||
Initial |
Progression |
Initial | Progression | ||
Barbarian | Running, Read Sigils | 8 | v v v v v | 4 | ˇ v ˇ v ˇ |
Cavalier | armour Craft, Ride Land Animal (usually Horse) | 7 | v v v v v | 5 | ˇ v ˇ v ˇ |
Gunslinger | Mental Defense, Direction Sense, Law Knowledge | 6 | v v ˇ v v | 6 | ˇ v ˇ v ˇ |
Investigator | Law Knowledge, Read/Write | 6 | v ˇ v ˇ v | 6 | v v ˇ v v |
Jack | Ancient Technology, Read/Write | 5 | v ˇ v ˇ v | 7 | v v v v v |
Speaker | Forensics, Read/Write | 4 | v ˇ v ˇ v | 8 | v v ˇ v v |
Necromancer | Read/Write, Occult Knowledge | 4 | ˇ v ˇ v ˇ | 8 | v v v v v |
Mathematic | Read/Write, Mathematics | 2 | ˇ v ˇ v ˇ | 10 | v v u v v |
Paladin | Ride Land Animal (choose), Religion | 6 | v v v v v | 6 | v ˇ v ˇ v |
Priest | Read/Write, Religion | 4 | v ˇ v ˇ v | 8 | v v v v v |
Protector | Religion, Healing | 6 | v v v v v | 6 | v ˇ v ˇ v |
Ranger | Animal Lore, Plant Lore | 6 | v ˇ v ˇ v | 6 | v v ˇ v v |
Shaman | Read Sigils, Religion, Occult Knowledge | 5 | v ˇ v ˇ v | 7 | v v v v v |
Thief | Disguise, Intimidate | 7 | v v ˇ v v | 5 | ˇ v ˇ v ˇ |
Warrior | Running, Weapon Craft | 10 | v v u v v | 2 | ˇ v ˇ v ˇ |
Wishsinger | Read/Write, Singing, Musical Instrument | 3 | ˇ v ˇ v ˇ | 9 | v v v v v |
w- No Slot Gained, v- 1 Slot Gained, u- Two Slots Gained |