Charisma

This value represents the strength of one’s personality. People with high Charisma can entertain crowds with tales of wonder, slick their way past officials, and talk their way into profitable deals. People with high Charisma are generally more likable than those with low Charisma and they tend to have more friends.

Table: Charisma Attribute Descriptors
Attribute Score Quantity of Henchmen   Loyalty Bonus Item Price Modification
1 None   -8 +15%
2-3 -75%   -6 +15%
4-5 -50%   -4 +10%
6-7 -20%   -2 +5%
8 +0%   -1 0
9-10 +0%   0 0
11-12 +0%   0 0
13-14 +0%   +1 -5%
15 +0%   +2 -10%
16 +0%   +3 -10%
17 +25%   +4 -10%
18 +50%   +5 -15%
19 +75%   +6 -15%
20 +100%   +6 -15%
21 +125%   +7 -20%
22 +150%   +8 -20%
23 +200%   +9 -20%
24 +300%   +9 -20%
25 +400%   +10 -20%
Henchmen Adjustment:  This refers to how many more (or how much fewer) henchmen a Player Character will attain upon reaching Name Level. Henchmen are the most reliable and loyal of the three types of followers a character may have. Note that this refers to Henchmen only and not followers or soldiers. Even a character with Charisma 1 may have a few followers, albeit no henchmen.

Loyalty Bonus:  Loyalty checks can be done when the leader’s operations are in a more settled, less stressful routine. Loyalty to a leader indicates that the Henchmen, Follower, or Soldier cannot be bribed, bought, or otherwise manipulated into betraying the leader. The "loyalty" modifier is applied to the henchman's Willpower.

Item Price Modification:  Those who are more charismatic tend to get better deals on merchandise since the merchants in Gaianar set their own prices for their goods. The price modification applies to all items one will find in typical stores.