This score reflects one’s physical attractiveness. A gnarled old warlock would probably have low comeliness, while a fair young minstrel girl might have high comeliness. Those who are better looking tend to receive very positive initial reactions from strangers and are often offered better deals by merchants.
| Table: Comeliness Attribute Descriptors | |||||
| Attribute Score | Initial Reaction | Item Price Modification | Attribute Score | Initial Reaction | Item Price Modification |
| 1 | -10 | +15% | 14-15 | +2 | -10% |
| 2-3 | -8 | +15% | 16-17 | +3 | -10% |
| 4-5 | -5 | +10% | 18 | +4 | -15% |
| 6-7 | -2 | +5% | 19-20 | +5 | -15% |
| 8 | -1 | 0 | 21-22 | +6 | -20% |
| 9-11 | 0 | 0 | 23-24 | +8 | -20% |
| 12-13 | +1 | -5% | 25 | +10 | -20% |
| Initial Reaction:
This attribute refers to the effect one’s looks have on critical first
impressions, such as whether a band of robbers will simply mug their prey or
kill them outright. Someone with high Comeliness may appear more trustworthy
or “safe” than one who is ugly.
Item Price Modification: Much like Charisma, Comeliness affects the prices people will receive on items since merchants can set their own prices on goods in Gaianar. Better-looking people are more likely to get good deals than those who are ugly. This is especially true in a ruined world like Gaianar, where the ugly might be considered victims of plagues, witch-craft, or some other horror. |
|||||