Dexterity

This attribute determines a person’s overall physical coordination; it describes the character’s awareness of the parameters of his or her own body. Dexterity measures a character’s basic reaction time in combat as well as the speed at which repetitive physical tasks can be performed. A bowman with high dexterity, for example, can hold his bow steady enough to hit targets from far distances. Dexterity allows musicians to successfully play complex scores and healers to stitch together wounded bodies. Finally, highly dexterous people can avoid damaging weapon blows easier than a clumsy person with less Dexterity.

Table: Dexterity Attribute Descriptors
Attribute Score Initiative Modifier Magic Weapon Save Adjustment AC Bonus Missile BAtCh Bonus
1 6 -2 -7 -5
2-3 6 -1 -5 -3
4-5 5 -1 -2 -2
6-7 5 0 -1 -1
8-13 4 0 0 0
14-15 3 0 +1 0
16 3 0 +2 +1
17 2 0 +3 +2
18 2 +1 +4 +2
19 1 +1 +4 +3
20 1 +1 +5 +3
21 1 +2 +5 +3
22 0 +2 +6 +4
23 0 +2 +6 +4
24 0 +2 +7 +4
25 0 +3 +8 +5
armour Class Bonus:  This number determines how the Player Character’s Base AC is modified according to overall agility and alacrity. Basically, a Player Character with high Dexterity is able to dodge blows that would otherwise hit their clumsier counterparts, thus improving their final calculated armour class. Missile BAtCh Bonus:  With steady hands come more accurate bowshots, dagger throwing, and dart blowing. Characters with high Dexterity are able to use distance weapons with greater precision than others can. The number shown in this column is added to the Player Character’s attack rolls with using missile weapons.
Magic Weapon Save Adjustment:  Characters with high dexterity are slightly more able to dodge the effects of line-of-sight energy weapons, beam weapons, and supernaturally enhanced weapons. Initiative Modifier: Player Characters with high Dexterity will react more quickly in battle than those with less. This number is added to the base initiative die roll.