Text Box: Faith
Small one, tiny one 
I have heard your cries
In darkness, in pain  
I have found you  
I know where you are
and have not forgotten.
 
In pain, 
    I share your pain
In joy, 
    I share your joy
Be not fearful
For I am with you
and shall never leave you
I promise.
 
Though the sky is vast
And the sea is deep
And the land wide and rocky
there is no place you can be
that I cannot be.
I Promise
 
Poem written by 
Thistle Brae, Bishop, Isle of Gales

Faith

One of the most important attributes, Faith measures the strength of one’s belief (or potential belief) in higher Powers (usually neutral or good-aligned powers, though evil clerics also have high Faith scores) as well as a belief in one’s self and the importance of one’s life and duty. Faith is integral for many character classes since it fuels their Spiritual Powers, but it is most vital for Priests, Paladins, Protectors, Rangers, and Shaman.

It cannot be stressed enough that in many ways, Faith is a character’s most important attribute because of its effect upon their Spiritual Powers and their personality and goals in life. Characters with high Faith are dedicated to their tasks, dynamic, and driven to make something of their lives, while those of low Faith are lazy, shallow and lacking interest in anything that is not superficial.

Table: Faith Attribute Descriptors
Attribute Score Death Magic Save Adjustment Spiritual Powers Save Adjustment Death Magic Resist
1 -10 -3  
2-3 -8 -2  
4-5 -6 -1  
6-7 -4 -1  
8 -3 0  
9-14 0 0  
15 +1 +1
16 +2 +2
17 +3 +3 5%
18 +4 +3 7%
19 +5 +4 10%
20 +6 +4 12%
21 +6 +4 15%
22 +7 +4 20%
23 +8 +5 25%
24 +9 +5 30%
25 +10 +6 40%
‡ Indicates success only on a critical success.
Death Magic Save:  Having a high Faith gives a Player Character an enhanced ability to shrug off the effects of death magic and snares of the devil. The number indicated in this column is added to the Player Character’s saving throw roll when saving versus Death Magic.

Spiritual Powers Save:  As with Wisdom, high Faith can enable a Player Character to resist powers of the spirit. On any Save versus Spiritual Powers, the number indicated in this column is added to the saving throw roll.

Death Magic Resistance:  Only those of extremely high Faith are empowered with the ability to completely shrug off the effects of dark powers and death magic. On any event in which a Save vs. Death Magic is required of the character, he or she may first make a percentile roll to determine of Death Magic is resisted. If the percentile score indicates a success, the character incurs no damage whatsoever from the attack. Even if a failure is indicated, he or she is still entitled to a Save vs. Death Magic