Aside from ordinary weapon combat, many hostile forces on Gaianar wield supernatural powers. And these creatures don't mind using them against the denizens of Good. The saving throw, however, helps determine how easily a character can defend against, or withstand the effects of, the various supernatural powers that one may encounter.
In addition to modifying the effects of supernatural powers, a successful saving throw can help reduce the damage done by poisoning or dreadful wounding. For example, a character whose food is poisoned gets a save versus poison. If he succeeds, he lives (but may feel queasy), but if he fails, he might die.
The saving throw is discussed in greater detail in the “Injury & Healing” section of the game. The table below displays the saving throw matrix for 1st level characters.
Table: Saving Throws for 1st Level Characters |
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Class | Death Magic | Magical Weapon | Area Effect | Poison Polymorph | System Shock | Spirit Power | Sleep & Charm |
Barbarian | 18 | 16 | 16 | 14 | 14 | 16 | 18 |
Cavalier | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Gunslinger | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Investigator | 18 | 16 | 16 | 14 | 14 | 18 | 16 |
Jack-of-all-Trades | 16 | 16 | 16 | 16 | 14 | 16 | 18 |
Mathematician | 18 | 14 | 16 | 16 | 18 | 14 | 16 |
Necromancer | 14 | 16 | 18 | 14 | 16 | 16 | 18 |
Paladin | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Priest | 14 | 16 | 18 | 16 | 16 | 16 | 14 |
Protector | 14 | 16 | 18 | 16 | 16 | 16 | 14 |
Ranger | 18 | 16 | 16 | 14 | 14 | 16 | 18 |
Shaman | 14 | 18 | 16 | 16 | 16 | 14 | 18 |
Speaker-for-the-Dead | 18 | 16 | 16 | 14 | 14 | 18 | 16 |
Thief | 16 | 16 | 14 | 14 | 16 | 18 | 18 |
Warrior | 18 | 16 | 14 | 14 | 14 | 18 | 18 |
Wishsinger | 16 | 18 | 16 | 18 | 16 | 14 | 14 |