The table below displays the character's initial hit points. For player characters with unusually high or low Constitution, the Constitution Attribute Table may be used to modify the hit point roll. Constitution modifiers are not retroactive. Thus a character's current hit points are not affected by changes in Constitution, only in successive levels would the new bonus or penalty be applied.
First Level characters: They all start with maximum possible hit points at that level.
Whereas hit points measure the health of the body, spirit points measure the intensity of the spirit. A player character's spiritual potency is based both on Faith and on his or her character profession. The following matrix can be used in initial spiritual point quantities.
Table: Hit Points and Spirit Points |
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Character Class | Hit Points | Spirit Points (Based on Faith score) | ||||||||||||||
1-9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23+ | ||
Barbarian | 1d12 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Cavalier | 1d12 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Gunslinger | 1d10 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Investigator | 1d6+1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Jack-of-all-Trades | 1d6+1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Mathematician | 1d6 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Necromancer | 1d6 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Paladin | 1d10 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Priest | 1d8 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Protector | 1d10+1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Ranger | 1d10 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Shaman | 1d8+1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Speaker for the Dead | 1d6+1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Thief | 1d6+1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Warrior | 1d12+1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Wishsinger |
1d6 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Obviously, character classes such as the Investigator (and all related subclasses), Mathematician, and Necromancer do not use spiritual points. Wishsingers gain spirit points, but do not need them for spellcasting.
At first level, the Faith attribute score is added to the quantity from the table as shown below. Thus, calculating a 3rd level Paladin of Faith 15 would yield SP=15+6+6+6. = 33 Spiritual Points.
Changes in Faith do no retroactively change the character's spiritual point total. In other words, should the aforementioned Paladin increase his Faith by a point in-between levels, he would not increase his spiritual points at the higher Faith value. Only successive levels are affected by changes in the Faith attribute.