Strength

 This attribute is a measurement of physical prowess, one’s ability to lift heavy loads, bend bars, pull oneself up a rope, or kicks down a blocked door. Strength is needed to swing swords with authority and to pummel opponents into utter submission.

Table: Strength Attribute Descriptors
Attribute To Hit Area Save To Damage Max Lift Force Door Bend Bar
1 -4 -3 -1d8* 24    
2-3 -3 -2 -1d6* 32  
4-5 -2 -1 -1d4* 48  
6-7 -1 0 -1d3* 64 5%  
8 0 0 -1 80 6%
9-10 0 0 0 100 8%
11-12 0 0 0 120 12% 5%
13-14 0 0 0 150 20% 7%
15 0 0 1 180 30% 10%
16 +1 0 1d3 200 42% 13%
17 +2 +1 1d4 240 55% 18%
18 +3 +1 1d4+1 300 65% 24%
19 +4 +2 1d6 360 80% 30%
20 +5 +2 1d6+1 450 90% 38%
21 +5 +3 1d8 600 95% 48%
22 +6 +3 2d4+1 720 60%
23 +6 +3 2d6 960 72%
24 +6 +4 3d4+1 1,280 84%
25 +7 +4 3d6 1,664 95%
† Here or higher fails only on a critical failure. ‡ Here or lower only succeeds on a critical success. * Negative damage modifiers on bludgeoning melee weapons only
To Hit:  This bonus or penalty to hit applies only to melee combat. Max Lift:  This score indicates the maximum burden a Player Character can carry.
Area Save is the bonus or penalty applied to the character’s saving throw versus Area Effect. To Damage: Indicates the ferocity of the Player’s attack with respect to hit point damage inflicted
Force Door:  The percentiles show the Player Character’s chance for success in breaking down most typical doors by virtue of sheer brute force.

 

Bend Bar:  Similar to Force door, it indicates the Player character’s ability to bend 1” bars of steel with nothing more than bare hands.