This attribute is a measurement of physical prowess, one’s ability to lift heavy loads, bend bars, pull oneself up a rope, or kicks down a blocked door. Strength is needed to swing swords with authority and to pummel opponents into utter submission.
Table: Strength Attribute Descriptors | |||||||
Attribute | To Hit | Area Save | To Damage | Max Lift | Force Door | Bend Bar | |
1 | -4 | -3 | -1d8* | 24 | |||
2-3 | -3 | -2 | -1d6* | 32 | ‡ | ||
4-5 | -2 | -1 | -1d4* | 48 | ‡ | ||
6-7 | -1 | 0 | -1d3* | 64 | 5% | ||
8 | 0 | 0 | -1 | 80 | 6% | ‡ | |
9-10 | 0 | 0 | 0 | 100 | 8% | ‡ | |
11-12 | 0 | 0 | 0 | 120 | 12% | 5% | |
13-14 | 0 | 0 | 0 | 150 | 20% | 7% | |
15 | 0 | 0 | 1 | 180 | 30% | 10% | |
16 | +1 | 0 | 1d3 | 200 | 42% | 13% | |
17 | +2 | +1 | 1d4 | 240 | 55% | 18% | |
18 | +3 | +1 | 1d4+1 | 300 | 65% | 24% | |
19 | +4 | +2 | 1d6 | 360 | 80% | 30% | |
20 | +5 | +2 | 1d6+1 | 450 | 90% | 38% | |
21 | +5 | +3 | 1d8 | 600 | 95% | 48% | |
22 | +6 | +3 | 2d4+1 | 720 | † | 60% | |
23 | +6 | +3 | 2d6 | 960 | † | 72% | |
24 | +6 | +4 | 3d4+1 | 1,280 | † | 84% | |
25 | +7 | +4 | 3d6 | 1,664 | † | 95% | |
† Here or higher fails only on a critical failure. ‡ Here or lower only succeeds on a critical success. * Negative damage modifiers on bludgeoning melee weapons only | |||||||
To Hit: This bonus or penalty to hit applies only to melee combat. | Max Lift: This score indicates the maximum burden a Player Character can carry. | ||||||
Area Save is the bonus or penalty applied to the character’s saving throw versus Area Effect. | To Damage: Indicates the ferocity of the Player’s attack with respect to hit point damage inflicted | ||||||
Force Door: The
percentiles show the Player Character’s chance for success in breaking down
most typical doors by virtue of sheer brute force.
|
Bend Bar: Similar to Force door, it indicates the Player character’s ability to bend 1” bars of steel with nothing more than bare hands. |