Table: Critical Success Rolls |
|
Event |
Critical Score |
Ability or proficiency check |
1d20=1 |
Bend bar |
1d100 <= 5 |
Divine Intervention |
1d100 <= 5 |
Innate power activation |
1d20=20 |
Melee or missile attack or parry |
1d20=20 |
Perception check, Willpower check, etc. |
1d20=1 |
Resist disease, death magic or empathy |
1d100 <= 5 |
Spirit combat attack |
1d100 <= 5 |
Thief abilities (includes Rangers, etc.) |
1d100 <= 5 |
* The Game Master may, at his or her option, declare a percentile critical success as 1d100=1% instead of the usual 5% range. |
Table: Critical Failure Rolls |
|
Event |
Critical Score |
Ability or proficiency check |
1d20=20 |
Bend bar |
1d100 > 95 |
Divine Intervention |
1d100 > 95 |
Innate power activation |
1d20=1 |
Melee or missile attack or parry |
1d20=1 |
Perception check, Willpower check, etc. |
1d20=20 |
Resist disease, death magic or empathy |
1d100 > 95 |
Spirit combat attack |
1d100 > 95 |
Thief abilities (includes Rangers, etc.) |
1d100 > 95 |
* The Game Master may, at his or her option, declare a percentile critical failure as 1d100=100% instead of the usual 96-100% range. |