Critical Success & Failure Criteria

Table: Critical Success Rolls

Event

Critical Score

Ability or proficiency check

1d20=1

Bend bar

1d100 <= 5

Divine Intervention

1d100 <= 5

Innate power activation

1d20=20

Melee or missile attack or parry

1d20=20

Perception check, Willpower check, etc.

1d20=1

Resist disease, death magic or empathy

1d100 <= 5

Spirit combat attack

1d100 <= 5

Thief abilities (includes Rangers, etc.)

1d100 <= 5

* The Game Master may, at his or her option, declare a percentile critical success as 1d100=1% instead of the usual 5% range.
 

Table: Critical Failure Rolls

Event

Critical Score

Ability or proficiency check

1d20=20

Bend bar

1d100 > 95

Divine Intervention

1d100 > 95

Innate power activation

1d20=1

Melee or missile attack or parry

1d20=1

Perception check, Willpower check, etc.

1d20=20

Resist disease, death magic or empathy

1d100 > 95

Spirit combat attack

1d100 > 95

Thief abilities (includes Rangers, etc.)

1d100 > 95

* The Game Master may, at his or her option, declare a percentile critical failure as 1d100=100% instead of the usual 96-100% range.