Melee Attacks

This combat table is probably the most frequently used critical result table.  For unarmed combat, certain weapon specific rolls should be ignored, and instead treat as double damage (critical success) or self injury (critical failure)

Table: Critical Rolls for Melee Attacks
D20 Success Effect Failure Effect
20 Crippling blow: Victim must save versus system shock or else have to roll on Dreadful Wounding chart. If save succeeds, treat as a “Devastating Hit”. Ordinary failure, but character looks bad doing it.
19 Devastating hit! Attack does double damage and enemy must make a Save vs. System Shock or be dazed and unable to attack next round. Distracted: You attack last next round.
18-17 Crushing blow! Enemy’s parrying device must make a Save vs. Crushing Blow. Weapons that fail gain a permanent -1 to hit and -1 to damage. Shields that fail gain a permanent -1 penalty to AC. If Enemy is not parrying, then his armour must make this save or suffer a permanent -1 penalty to AC. Magical items gain a +2 bonus to this save. Stumble: Your poor aim results in you losing all remaining attacks this round.
16-13 Serious bleeding: Enemy takes 1d6 points of additional damage for the next 1d4 rounds. Weapon knocked out of hand: Attacker must make a successful Strength Check or drop his weapon. Lost weapons take 1 round to recover.
12-9 Solid hit! Enemy knocked off balance - you gain a free attack against enemy. Knocked off balance: Enemy gets a free attack against you.
8-5 Disarming strike: Enemy must make a successful Strength Check or his parrying device is knocked out of his hands. Lost weapons or shields take 1 round to recover. Poor aim: Your weapon is deflected into a friend. Hit a randomly chosen ally who is in melee range of you.
4-2 Enemy stumbles and loses all remaining parries this round. Attacker’s weapon must make a Save vs. Crushing Blow or it gains a permanent -1 to hit and -1 to damage. Magical weapons gain a +2 bonus to this save.
1 Ordinary success, but character looks good doing it. Horrid aim: Treat as a Critical Success for foe’s parry. Applies even if enemy did not attempt to parry this attack.