Spiritual Powers

For most character classes that have supernatural powers, the index of success is the Faith attribute.  Mathematicians and Wishsingers, however, use the Body-Mind-Spirit attribute instead. 

Table: Critical Rolls for Spiritual Powers

D20

Success Effect

Failure Effect

20

Spiritual mastery: Double duration, range, and yield.

Ordinary failure, but character looks bad doing it.

19-17

Power does not cost any Spiritual Points or BMS points to invoke.

Power succeeds, but costs double BMS or Spiritual Points.

16-13

Wielder functions as if 3 levels higher.

Power fails, but still costs BMS or Spiritual Points.

12-9

Power uses half BMS or Spiritual Points.

Lack of faith: Next invocation for a spiritual power has a -4 penalty to the casting roll.

8-5

Spiritual focus: Immediately gain 10 Spiritual Points or 1 BMS for 1 day.

Confusion: Cannot invoke Spiritual Powers for the next round.

4-2

Gain an extra Wish Piece.

Power sink: Power fails and character loses 1d4 BMS and 1d10 Spiritual Points.

1

Ordinary success, but character looks good doing it.

Lose focus: Dazed for the next 1d4 rounds. The character can only parry and take defensive actions, and cannot invoke spiritual powers or innate abilities.