With this skill, a character gains the ability to train animals to response to verbal commands and nonverbal gestures. The extent of trainability depends on the nature of the animal and the skill of the trainer. The character must choose which type of animal he or she will learn how to train. Animals that are useful to train include horses, dogs, wolves, falcons, homing pigeons, snakes, and beasts of burden. Constructs may take this skill, but suffer a –6 penalty, due to their lack of vocal range and intonation, and their inability to make eye contact with the animals (Constructs don’t have faces.)
Critical Success: The animal has been trained exceptionally well, and functions at +1 to Intelligence. This animal can be sold at three times the normal value due to its trainability, response time, versatility, and loyalty.
Critical Failure: The animal can never be trained to do anything. Improper conditioning has effectively ruined it.