Architectural Design

This skill grants the character the ability to design homes and buildings.  With greater intensities of the skill, the character can design larger and more complicated dwellings. This ability also allows a character to identify aspects of buildings that he did not build or design, such as figuring out the most likely layout of a mine based upon similar mines or old and often incomplete maps, or the most likely purpose of various unmarked rooms in a castle. This skill can even be used as a primitive form of trap-detection - the character can use this skill to determine the most typical ways a castle gate may be defended from invaders, for example.

Critical Success: The home has 12 hit points per structural point instead of the usual ten.

Critical Fumble: The home looks sound, but in fact have only 5 hit points per structural point and has a 5% per year (cumulative) of collapsing when exposed to violent acts of nature, such as earthquakes, hurricanes, etc.

1.      Can design a cottage, tool shed, bungalow, or shack.

2.      Can design a townhouse or single-family dwelling

3.      Can design a mansion medium-sized fortress

4.      Can design a castle

5.      Can design a truly formidable strategic stronghold