Brewing

With this skill, a character has the ability to concoct alcoholic beverages.  With each additional intensity, the character can choose to either improve his skill an existing beverage type (beer, for example), or choose to acquire a new alcohol type. Constructs may take this skill, but incur a –2 penalty because they cannot smell or taste.

Critical Success:  A prime batch is created.  Successive batches made with this recipe will yield double profit and will age well, netting considerable profit in later years.

Critical Failure:  A really bad batch is crafted.  Drinkers must make a poison save or become physically ill with food poisoning.