Cooking

Beyond basic in-house cooking, the Cooking proficiency allows the player character to earn a living by use of his culinary skill. As the character adds intensity to this skill, he is able to land higher paying chef jobs between adventures. Also, a good cook can make a meal out of almost anything, thus for every intensity of this skill, the characters eating the cook’s food gain a +1 bonus to their Save vs. System Shock if food poisoning is a risk. Thus, a truly skilled cook can make an old shoe almost edible, which is good considering the awful food that most adventurers end up eating! A Construct may take this skill, but suffers a –4 penalty because they cannot taste or smell.

Critical Success:  Perfection!  The meal is remembered for a long time, and may earn the chef a bonus.

Critical Failure:  The chef botches the meal and patrons must make a poison save or contract food poisoning (disease resistance is applicable).

1.     The character is a greasy spoon chef.  Can prepare a delightful batch of road kill.

2.     The character is a competent short-order cook.

3.     The character is a three-star restaurant cook.

4.     The character is a gourmet chef of exquisite cuisine.