Beyond basic in-house cooking, the Cooking proficiency allows the player character to earn a living by use of his culinary skill. As the character adds intensity to this skill, he is able to land higher paying chef jobs between adventures. Also, a good cook can make a meal out of almost anything, thus for every intensity of this skill, the characters eating the cook’s food gain a +1 bonus to their Save vs. System Shock if food poisoning is a risk. Thus, a truly skilled cook can make an old shoe almost edible, which is good considering the awful food that most adventurers end up eating! A Construct may take this skill, but suffers a –4 penalty because they cannot taste or smell.
Critical Success: Perfection! The meal is remembered for a long time, and may earn the chef a bonus.
Critical Failure: The chef botches the meal and patrons must make a poison save or contract food poisoning (disease resistance is applicable).
1. The character is a greasy spoon chef. Can prepare a delightful batch of road kill.
2. The character is a competent short-order cook.
3. The character is a three-star restaurant cook.
4. The character is a gourmet chef of exquisite cuisine.