Beyond ordinary contemporary dancing, characters with this skill have the ability to perform ballet, traditional dances, religious/tribal/ceremonial dance, and most other forms of uncommon dance. This skill is required for work in a theater company and similar organizations.
Having a skill in dancing gives the character a +1 to parry and a +1 to the character's save versus magical weapon roll. Constructs may not take this skill, due to their slow movement speed and limited flexibility.
Critical Success: Functions at one intensity higher and is a memorable performance.
Critical Failure: Character trips a lot, and falls off the stage.
1. Could play an extra in "Flash Dance".
2. Could find a home in a modest sized ballet / theater company.
3. Respectable skill; Considered irreplaceable to the ballet/theater company. Could be Michael Flatley.
4. Renowned for skill. Could be Mikhail Barishnikov.