Dancing

Beyond ordinary contemporary dancing, characters with this skill have the ability to perform ballet, traditional dances, religious/tribal/ceremonial dance, and most other forms of uncommon dance.  This skill is required for work in a theater company and similar organizations.

Having a skill in dancing gives the character a +1 to parry and a +1 to the character's save versus magical weapon roll.  Constructs may not take this skill, due to their slow movement speed and limited flexibility.

Critical Success: Functions at one intensity higher and is a memorable performance.

Critical Failure:  Character trips a lot, and falls off the stage.

1.     Could play an extra in "Flash Dance".

2.     Could find a home in a modest sized ballet / theater company.

3.     Respectable skill; Considered irreplaceable to the ballet/theater company.  Could be Michael Flatley.

4.     Renowned for skill.  Could be Mikhail Barishnikov.