Deprogramming

This skill is the logical countermeasure to Brainwashing.  Practitioners of Deprogramming can attempt to undo the damage inflicted upon a subject by brainwashing.  Deprogrammers are able to diffuse self-harm and self-destruct commands, as well as neutralize introjects.  Moreover, the Deprogrammer can help the victim recover repressed memories. 

The time required for a full deprogramming depends on how long and to what intensity the victim was brainwashed.  Deprogrammers that have the Counseling skill gain a +1 to their proficiency checks. Constructs are absolutely incapable of learning this skill.

Critical Success: The victim recovers at twice the normal rate.

Critical Failure: The victim must make a save versus sleep/charm or succumb to a random insanity - usually dissociative identity disorder or a form of schizophrenia.

GM’s note: If Brainwashing is a key factor in your campaign or if the player’s are getting way too much mileage out of it, make sure that there are NPC’s who can Deprogram key characters or other NPC’s as needed.