Healing

This is more of a first aid and general practitioner version of medicine.  With this skill, the physician can diagnose illnesses, suture open wounds, administer CPR, deliver babies (but not via Cesarean section), administer chiropractic care, set broken bones and make casts.  Bullets cannot be removed via the Healing proficiency. For bullets lodged inside a patient's body, the Advanced Medical skill is required.

A wound can be treated only once per day for the healing benefits listed below. The healing benefit is determined by the intensity of the skill.

Critical Success: The healing benefit is doubled.

Critical Failure: The patient is wounded for an amount equal to the intended healing.

1.     Healing benefit is 1d2 hit points.

2.     Healing benefit is 1d3 hit points.

3.     Healing benefit is 1d4 hit points.

4.     Healing benefit is 1d6 hit points.