Lumberjack

Text Box: The Game Master may allow for the existence of a secret society whose members are masons. The alignment of the society is benevolent, and those of int(4) or higher function as a good-aligned Shaman of 1st level in addition to any other character class they may belong to.  If these optional rules for masons are used, then characters learning this skill must also spend time on errands and missions for the Masonic society.

This proficiency allows the character to know about logging and tree cutting.  Characters of this skill know how to carve board stock in order to maximize the amount of usable wood from a tree and how to fell a tree in safe directions. Additionally, lumberjacks usually are found climbing trees to saw off limbs before felling the tree, thus characters with this skill gain a 5% bonus to Climb Walls when using ropes and pitons. Finally, lumberjacks have a knowledge of forests and the condition of trees; a character with this skill can make a Perception-based Lumberjack check to evaluate the general health of trees or identify the effects of tree-harming animals, insects, or diseases based upon his experience in harvesting good trees. Constructs may take this proficiency and incur a +2 bonus. Their high Strength attribute and innate tirelessness makes them uniquely suitable for logging operations.

Critical Success:  The tree is cut down 50% faster and safely, and the wood yields 25% more wood than anticipated.

Critical Fumble: Lumberjack must make a save versus Area Effect or else be crushed by the falling tree - this usually deals around 10d6 damage for a large, fully grown tree; if the fumble takes place while cutting up the wood, then the tree produces rotted wood that is only 50% usable.

1.     Apprentice

2.     Lumberjack

3.     Foreman