Read/Write

All characters should seek after this very basic skill.  By having the Read/Write skill, the character is made literate in any language he or she can speak.  If the character maximizes read/write to intensity 5, he or she also gains a +1 to Advanced Medical, Religion, Foreign Language, and Occult Knowledge.

1.     Sixth grade literacy.

2.     High School literacy.

3.     College - level literacy.

4.     Graduate - level literacy.

5.     Doctorate - level literacy.

There are NO results for Critical Rolls with this skill since it is so basic, although a GM may assign humorous and harmless results to a Critical Failure or Success where appropriate. Additionally, all character classes, with the exception of the Barbarian, are assumed to have at least Intensity 1 in this skill when starting. Better-educated character classes will gain this skill as a Class Skill, in which case assume that they start with Intensity 3 Read/Write.