Rock Climbing

This skill gives the user the ability to climb steep and sheer surfaces with the aid of ropes and pitons.  If a Thief, Jack, or Investigator learns this skill, then his or her Climb Walls skill is increased by 10% per slot invested.

Critical Success: The character can increase movement rate by 25% or withstand one ordinary failure during the climb.

Critical Failure: Character immediately loses grip and 1d3 pitons break before downward motion ceases.  The rock climber takes 1d4+1 damage per broken piton, or normal falling damage -- whichever is applicable.

1.     A rock climbing check must be made for every 1// of ascent.

2.     An ability check is required for every 2// of ascent.

3.     An ability check is required for every 3// of ascent.

4.     An ability check is required for every 4// climbed.

5.    Ability check is required at 5// intervals.