Tailor / Seamstress

A character with this skill can make clothing through the use of sewing, knitting, or crocheting. With the Tailor/Seamstress skill, a character can judge the quality of fabric, can repair garments, and make new garments if given a pattern. To design new garments without a pattern, the Artistic Ability skill is needed. Constructs may take this skill if the entity also spends an available accessory slot for generating a compact sewing machine attachment.

1.     Can make basic garments and items, such as trousers, shirts, blouses, and undergarments. Can make drapes and curtains.

2.     Can make fancier garments, such as suits. Can also make simple plush toys.

3.     Can make garments suitable for High Church and weddings. Can make fancy plush items.

4.     Can make clothes suitable for nobility and royalty.

Critical Success: The item is particularly valuable and will sell for five times its normal value.

Critical Failure: The item begins to unravel only a month after purchase.