Teach

A character with Teach may confer his skills to another person.  As a teacher, it takes 4 months with five hours of instruction per week to grant a character a skill of intensity 1.  For each higher intensity, it takes an additional 4 months + one month per intensity level; thus if an instructor was teaching Swimming to a student who already knew the skill at intensity 2, it would take six months at five hours per week to raise that skill to intensity three.

The instructor can only teach a student to a maximum intensity of whichever of the following is lower:

A.) The intensity of the Teaching Proficiency

B.) The intensity that the teacher has of the skill being taught

At the end of the instructional period, the Teacher must make a successful proficiency check, and the student must make a successful Knowledge check.  If both checks are successful, then the student has learned the skill.  If the instructor fails his or her check, then the student still learns the proficiency, but at one intensity lower than what would have been expected if the Teacher had made his check.  If the student fails his knowledge check, then the lessons have failed, and the student cannot be reevaluated without additional lessons, equal to 1/2 the original required time.

It should be known that Teaching supersedes the usual progression of character skill acquisition per level.

Critical Success:  The student functions at +2 in that skill.

Critical Failure:  The student fails the lessons, and the student will function at -4 in that skill no matter how many more lessons are taken from the same teacher. Of course, the student can go to another teacher and “unlearn” what his previous teacher taught him to attempt to master the skill he desires to understand.

GM’s Note: The Teaching skill is a formal way to handle questions regarding what is involved to gain additional skill points outside of those acquired when leveling up a character. Without this formal rule, players may attempt to “blend” the characters in party. For example, one of them has Healing at Intensity 4, so the other might characters feel that some of that knowledge should “rub-off” on them, thus giving them the Healing skill. It is up to the GM to modify the time needed to gain additional skill points if needed, but it is important to establish clear rules for gaining them.