Weapon Craft

With this skill, the character can create weapons of war.  If the character has Blacksmithing (or metal craft), then he can create swords, axes, and weapons created from metal.  If the character has Woodcraft, then the character can create staves, clubs, bows, and other weapons made from wood.

If the craftsman has Artistic Ability, then he or she can create weapons of great beauty.  He can create swords, bows, and staves with delicately inscribed runes and knots.

Critical Success:  The character has created a weapon that is of truly lasting value.  On percentiles, a 01 to 79 indicates that the armour is +1 to either hit, parry, initiative, or damage (excellent craftsmanship); on an 80 to 95 the weapon gains a +2 bonus to hit, parry, initiative or damage (masterful craftsmanship); on a 96 to 00 the weapon gains a +3 bonus hit, parry, initiative, or damage (unearthly craftsmanship).

Critical Failure:  The character has created a weapon that will appear to be of good quality in every respect.  However, the first time it is used in real combat, the weapon will reveal a critical flaw and from that point on, it will function at -2 in all respects. A weapon flawed in such a way cannot be repaired.

Additional Skills needed to produce various kinds of Weapons:

-          Primarily wooden weapons (staves, bows, crossbows) = Woodcraft

-          Primarily metal weapons (swords, guns, axes) = Blacksmithing

-          Arrows and bolts = Woodcraft

-          Bullets = Blacksmithing and Chemistry

-          Sling-stones = Masonry

-          Molotov cocktails and similar explosives = Chemistry (and Glassblowing for the glass container).