Explanation: A Jack-of-All-Trades has some experience in nearly every aspect of life and thus has a reasonable understanding of magic, poisons, and combat. Two things are true for most members of this class: their tendency to try almost anything once and their ability to survive most things that go wrong. These traits are reflected in their Saving Throws.
|Table: Jack of All Trades Saving Throws|
|Character Level||Death Magic||Magic Weapon||Area Effect||Poison||System Shock||Spiritual Power||Sleep/Charm|
|1 to 3||16||16||16||16||14||16||18|
|4 to 6||14||14||14||14||12||14||16|
|7 to 9||12||12||12||12||10||12||14|
|10 - 15||10||10||10||10||8||10||12|
|16 - 20||8||8||8||8||6||8||10|