Explanation: Priests and Protectors have a deep sense of faith and duty and spend much of their lives combating Undead and other forces of darkness. This is reflected in their Saving Throws: it is very difficult to charm a Priest and turn him from his duty, just as it is difficult for the Undead to harm him with Death Magic since he has trained to fight them and his faith protects him.
Priest and Protectors are both very durable and focus heavily upon survival and defense - they have very few offensive tools at their disposal, but they are trained to resist attacks more than any other type of hero or adventurer. They are thus the only character classes to have Saving Throws that are above average. However, they do have a weakness against explosions and other area effects since they are trained as defenders and healers and thus know more about treating the results of such injuries than how to avoid being harmed in the first place.
|Table: Priest & Protector Saving Throws|
|Character Level||Death Magic||Magic Weapon||Area Effect||Poison||System Shock||Spiritual Power||Sleep/Charm|
|1 to 3||14||16||18||16||16||16||14|
|4 to 6||12||14||16||14||14||14||12|
|7 to 9||10||12||14||12||12||12||10|
|10 - 15||8||10||12||10||10||10||8|
|16 - 20||6||8||10||8||8||8||6|