Explanation: Thieves generally make a living performing sneaky and often illegal deeds. Not surprisingly, they are quite skilled at handling poisons and are resistant to the nasty explosive traps that they regularly encounter and disarm while on the road to lost treasure or somebody else’s money. Since Thieves regularly venture into places that most people would consider very dangerous, such as lost tombs and crypts, they have developed some knowledge of Death Magic and how to avoid its effects.
Thieves are vulnerable to Spiritual Powers since they rarely encounter such abilities and are usually smart enough to not steal from anyone with such skills. Their mix of greed, curiosity, and thrill-seeking nature leaves them rather vulnerable to Sleep/Charm effects.
|Table: Thief Saving Throws|
|Character Level||Death Magic||Magic Weapon||Area Effect||Poison||System Shock||Spiritual Power||Sleep/Charm|
|1 to 3||16||16||14||14||16||18||18|
|4 to 6||14||14||12||12||14||16||16|
|7 to 9||12||12||10||10||12||14||14|
|10 - 15||10||10||8||8||10||12||12|
|16 - 20||8||8||6||6||8||10||10|