Explanation: Necromancers are the masters of the science of life and death, and though many of their kind resist the temptation to follow evil paths in life, all Necromancers have a great understanding of death and the Undead. Their studies of death have given them a resistance to toxins and poisons, as well as forcing them to be reasonably durable and resistant to harm. Necromancers are all trained in dealing with Undead, hence the resistance to Death Magic.
All Necromancers walk a fine line in life and face continual temptation to use their abilities in unholy ways to gain greater power, hence the weakness to Sleep/Charm effect. Necromancers also do not train in large-scale combat, thus they have little resistance to Area Effects.
Table: Necromancer Saving Throws | |||||||
Character Level | Death Magic | Magic Weapon | Area Effect | Poison | System Shock | Spiritual Power | Sleep/Charm |
Rating | Good | Average | Poor | Good | Average | Average | Poor |
1 to 3 | 14 | 16 | 18 | 14 | 16 | 16 | 18 |
4 to 6 | 12 | 14 | 16 | 12 | 14 | 14 | 16 |
7 to 9 | 10 | 12 | 14 | 10 | 12 | 12 | 14 |
10 - 15 | 8 | 10 | 12 | 8 | 10 | 10 | 12 |
16 - 20 | 6 | 8 | 10 | 6 | 8 | 8 | 10 |
21+ | 4 | 6 | 8 | 4 | 6 | 6 | 8 |