As characters advance in level, their saving throws improve. How fast they improve depends on whether they save on a “Good”, “Average”, or “Poor” progression. Of course different character classes fair better than others, depending on the saving throw. For instance, a Wishsinger would have a “Good” Sleep/Charm Save, and “Poor” Poison Save, while a Warrior would have the opposite. Below is the Unified Saving Throw chart.
Character Level |
Good Saving Throw |
Average Saving Throw |
Poor Saving Throw |
Level 1 to 3 |
14 |
16 |
18 |
Level 4 to 6 |
12 |
14 |
16 |
Level 7 to 9 |
10 |
12 |
14 |
Level 10 to 15 |
8 |
10 |
12 |
Level 16 to 20 |
6 |
8 |
10 |
Level 21+ |
4 |
6 |
8 |