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Throughout the following sections, the spiritual powers described herein are categorized by "Classifications". By placing powers into classifications, the Player Characters have some idea as to what role each power plays in the World of Gaianar. The table below describes each Classification and which character classes have the greatest access to them.
Table: Spiritual Power Classifications | ||
Classification Name | Description of Powers |
Primarily Available To |
armour of God |
A Special classification of defensive, combative, and informational capabilities used for rallying against powerful evils both physical and spiritual. |
Priest |
Benedictions |
Bestows some blessing or other boon upon another person or group of people. Generally gives bonuses to hit and saving throws. |
Priest / Shaman |
Charm |
Powers under this Classification affect the way people or creatures think or perceive the world. |
Crystallin / Wishsinger |
Combat |
Uses spiritual powers against a physical threat. |
All |
Death Magic |
Death Magic is the power to slay, bestow diseases or curses, to create Undead from corpses and skeletons. Powers of Death Magic can also drain life energy, hit points, and abilities. |
Crystallin / Scaxathrom / Shaman |
Defense |
Aids in the protection of self and others, usually from physical attack. |
Paladin / Priest / Protector |
Divination |
Divination is the gaining of information through the use of spirits or Dark Powers (usually one in the same). Can sometimes be portrayed as Word of Knowledge, but the faithful aren't fooled. |
Crystallin / Scaxathrom / Shaman |
Elemental Powers |
Any supernatural power in which the manifestation (or defense against) involves air, earth, water, or fire. |
Ranger / Shaman / Wishsinger |
Elements of Creation |
The creation of something from nothing. Powers under this category usually create temporary physical objects, such as weapons, food, or tools. |
Priest / Shaman |
Faith Healing |
Refers to supernatural wound healing, poison removal, life force restoration, Paralysis and insanity curing, even raising the dead. |
Paladin / Priest |
Healing |
A less powerful Classification than Faith Healing, powers listed here can undo limited damage, but may also work on plants and animals. |
Ranger / Scaxathrom / Shaman / Wishsinger |
Illusion |
These powers affect the way people sense their environment. They are hallucinatory powers that make their victims perceive things and events that do not exist. |
Nexus / Crystallin |
Informational |
A watered down version of either Word of Knowledge or Divination, this allows the wielder to gain some information about persons or objects. |
Cavalier / Wishsinger |
Physics |
Powers under this classification have to do with directing and utilizing known laws of physics, time and/or space. |
Wishsinger / Mathematician |
Plant/Animal |
Special powers granted under the Plant/Animal classification give the wielder the ability to control and direct the actions of plants and animals. |
Ranger / Wishsinger |
Spiritual Warfare |
Aids in the protection of self and others from spiritual attacks. Can also be used in combating spiritual powers and entities. |
Gunslinger / Priest / Shaman |
Summoning |
Summoning brings about physical manifestations of spiritual entities to do the bidding of the summoner. Generally demons and lesser spiritual entities are brought into the material plane for a limited period of time |
Scaxathrom / Shaman |
Word of Knowledge |
Allows the wielder to gain special knowledge about a person or situation that he would otherwise not know. Generally used to detect the presence of Dark Powers. |
Priest / Shaman |