The spiritual power invocations are listed by character class
in the pages that follow. Most of the spiritual powers consume spiritual points
(SP’s), while some use both SP’s and another attribute, such as Endurance or
Body-Mind-Spirit or even Constitution. Within each character class, the orders
of the powers are laid out in levels. Some classes, have only one level of
power, while classes such as Priest and Wishsinger have many levels.
Table: Spiritual Power
Terminology |
Term |
Meaning |
Area of Effect |
Specifies who is affected by the power.
Powers can affect individuals, groups, creatures and objects. |
Concentration |
Similar to the "prayer" time requirement,
except it applies to the secular (non-ordained) character classes. Times
required are added to the base initiative die rolls. |
Dragon Power |
A type of very powerful Shamanic
invocation. While these powers do not require tokens, they do cost the
Shaman points of Constitution. |
Duration |
This determines how long a power has an
effect. Most powers last for rounds or turns, while some are permanent. |
Tier |
An approximation of the power and
difficulty of the invocation. First Tier powers might be easy, weak, yet
plentiful, while Seventh Tier powers are difficult, very powerful, and rare. |
Prayer |
The amount of time the character must
pray prior to the invocation taking effect. Times are usually in segments
and are added to the base initiative die roll. |
Preamble |
The amount of time a Wishsinger must play
an instrument or sing prior to the wishsong power begins to take effect. |
Range |
How far away the person performing the
invocation can be from the effects of the power. For example, the range of a
power that creates a 2// sphere of flame might be 8//, thus allowing the
invoker to call upon the power without being consumed in fire. |
Ranged Touch Attack |
This specifies how a spellcaster
can direct a magical attack. Most spells that target a specific individual
require a Ranged Touch Attack (or RTT). A RTT uses the spellcaster's missile
BAtCh value, and ignores the target's physical armour. The defender's AC in a
RTT is based solely on the Natural AC, Dex Mod, Martial Arts mod, and any
supernatural enhancements. armour and shields are ignored. |
Resonance |
The amount of time a Wishsinger song
remains in effect after he or she has stopped singing or playing an
instrument. |
Save |
Refers to the saving throw allowed by the
target of the power to either negate or reduce the invocation's effects.
Saving throw categories include: death magic, sleep/charm, system shock,
area effect, magical weapon, poison, and polymorph. |
Sigil Power |
A type of Barbarian or Shaman power that
involves the use of drawn symbols in conjunction with a physical object
(token) and the spoken word. |
Spirit Cost |
The quantity of spiritual points required
to call upon the invocation. Typically higher level invocations are more
costly than lower level. |
Token |
A physical object required for the
completion of a Barbarian or Shaman invocation. Examples of tokens are pine
cones, raven’s feathers, oak leaves, and etc. |
Touch Attack |
This is similar to a Ranged
Touch Attack, except that the spellcaster must physically touch the intended
target. |