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Terminology

The spiritual power invocations are listed by character class in the pages that follow. Most of the spiritual powers consume spiritual points (SP’s), while some use both SP’s and another attribute, such as Endurance or Body-Mind-Spirit or even Constitution. Within each character class, the orders of the powers are laid out in levels. Some classes, have only one level of power, while classes such as Priest and Wishsinger have many levels.

Table: Spiritual Power Terminology
Term Meaning
Area of Effect Specifies who is affected by the power. Powers can affect individuals, groups, creatures and objects.
Concentration Similar to the "prayer" time requirement, except it applies to the secular (non-ordained) character classes. Times required are added to the base initiative die rolls.
Dragon Power A type of very powerful Shamanic invocation. While these powers do not require tokens, they do cost the Shaman points of Constitution.
Duration This determines how long a power has an effect. Most powers last for rounds or turns, while some are permanent.
Tier An approximation of the power and difficulty of the invocation. First Tier powers might be easy, weak, yet plentiful, while Seventh Tier powers are difficult, very powerful, and rare.
Prayer The amount of time the character must pray prior to the invocation taking effect. Times are usually in segments and are added to the base initiative die roll.
Preamble The amount of time a Wishsinger must play an instrument or sing prior to the wishsong power begins to take effect.
Range How far away the person performing the invocation can be from the effects of the power. For example, the range of a power that creates a 2// sphere of flame might be 8//, thus allowing the invoker to call upon the power without being consumed in fire.
Ranged Touch Attack This specifies how a spellcaster can direct a magical attack. Most spells that target a specific individual require a Ranged Touch Attack (or RTT). A RTT uses the spellcaster's missile BAtCh value, and ignores the target's physical armour. The defender's AC in a RTT is based solely on the Natural AC, Dex Mod, Martial Arts mod, and any supernatural enhancements. armour and shields are ignored.
Resonance The amount of time a Wishsinger song remains in effect after he or she has stopped singing or playing an instrument.
Save Refers to the saving throw allowed by the target of the power to either negate or reduce the invocation's effects. Saving throw categories include: death magic, sleep/charm, system shock, area effect, magical weapon, poison, and polymorph.
Sigil Power A type of Barbarian or Shaman power that involves the use of drawn symbols in conjunction with a physical object (token) and the spoken word.
Spirit Cost The quantity of spiritual points required to call upon the invocation. Typically higher level invocations are more costly than lower level.
Token A physical object required for the completion of a Barbarian or Shaman invocation. Examples of tokens are pine cones, raven’s feathers, oak leaves, and etc.
Touch Attack This is similar to a Ranged Touch Attack, except that the spellcaster must physically touch the intended target.