Defensive Powers |
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Overview | Bubble Shield | Sanctuary | Anonymity | Energy Ghost | Invisibility |
While this power is active, the invoker becomes ghostlike, immune to mundane
weapons. Like sanctuary, only the pluses from magical weapons damage a disperse
character. Wind attacks against the wielder do double damage while in ghost
form.
Unlike Sanctuary or Anonymity, the wielder of this power can proceed with a
limited number of offensive actions while dispersed. While normal weapon combat
is impossible, supernatural abilities that require only voice (i.e. Assault
Undead, Song of Reproach, etc.) will function normally. Likewise, the dispersed
individual is still vulnerable to damage from supernatural powers. The power
lasts or five rounds per intensity. Area effect damage from physical
projectiles, such as from grenades, do half damage, while area effect damage
from energy, such as radiation, still inflicts full damage.
- Intensity 1: Wind attacks do triple damage.
- Intensity 2: Wind attacks do double damage.
- Intensity 3: Wind attacks do 50% more damage.
- Intensity 4: Wind attacks do only normal damage.