Movement Powers

 

Overview Swift Running Dolphin Torpedo Levitate Flight Limited Teleportation

Levitate

A character calling on this power is able to ascend vertically or transport horizontally at a rate of 10// for a single round and then hold that position (if in midair) for one round per point of Endurance. If the power expires in midair, the wielder falls at a rate of 1' per second. At high intensities, running into someone else can cause "slam damage" to the targeted victim. While the target of the slam takes full damage as indicated below, the wielder must make a successful System Shock roll or else take one half of the slam damage total. Successfully targeting someone for a "slam" terminates the power