Movement Powers |
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Overview | Swift Running | Dolphin Torpedo | Levitate | Flight | Limited Teleportation |
A character calling on this power is able to ascend vertically or transport horizontally at a rate of 10// for a single round and then hold that position (if in midair) for one round per point of Endurance. If the power expires in midair, the wielder falls at a rate of 1' per second. At high intensities, running into someone else can cause "slam damage" to the targeted victim. While the target of the slam takes full damage as indicated below, the wielder must make a successful System Shock roll or else take one half of the slam damage total. Successfully targeting someone for a "slam" terminates the power
- Intensity 1: Can travel 5// in one round; slam damage is 1d3 hit points.
- Intensity 2: Can travel 10// in one round; slam damage is 1d6 hit points.
- Intensity 3: Can travel 20// in one round; slam damage is 1d12 hit points.
- Intensity 4: Can travel 50// one round; slam damage is 1d20 hit points.