| Healing Powers | 
 | |||
| Overview | Healing | Regenerate HP | Command Health | Full Regen | 
Characters with this ability will recover hit points from injuries very 
quickly without the need of medical treatment or bed rest. At the standard 
intensity, a character with this ability will recover one hit point every hour. 
This recovery rate is additive to the Protector's regenerative granted power. 
Note, however, that Regenerate Hit Points will only cause wounds to close over. 
It will not heal spinal injuries or restore amputated limbs. Each time the 
regeneration brings the user back to full hit points, it counts as a use of the 
power, and thus expends the appropriate number of Body-Mind-spirit points. The 
power can also help a character with negative hit points. When the power 
invokes, it will keep the character from dying (i.e. the character does not 
improve in health, but does not degrade further either.)
 
- Intensity 1: Regeneration rate is one point per two hours.
- Intensity 2: Regeneration rate is one point per hour.
- Intensity 3: Regeneration rate is two points per hour.
- Intensity 4: Regeneration rate is one point per turn.