Camouflage
The effect of using this ability is that the wielder's skin changes colour to
match the local environment. For example, at night, the wielder's skin would
turn midnight blue or black; in a desert setting, a bright tan or pale amber hue
may be attained. Moreover, the skin of the wielder can become spotted or mottled
if that is what is required. Unlike using the innate power Invisibility,
the wielder of this power may use combat and offensive capabilities without
canceling the power. Enemies attempting to harm the wielder hit at -2 to hit per
intensity of the power so long as the wielder is at least 1// away from the
attacker. The camouflage has no effect at melee range (it is not the same as
invisibility.)
An obvious complication is that armour and
clothing stand in the way between the wielder's skin and the outside world. If
ordinary clothing or plain leather armour is worn, the innate power is
unaffected. Heavy duty non-metallic armour causes the power to function at one
intensity less, while metal armour causes a two point reduction in intensity. The
general effect of this power is simple. When activated, the wielder's Stealth
rating is radically increased -- to 30% per intensity. When used in combination
with a class-related Stealth roll, 1/2 of the innate power percentage is added
to the class related stealth skill.
- Intensity 1: The power lasts for one turn.
- Intensity 2: The power lasts for two turns
- Intensity 3: The power lasts for four turns.
- Intensity 4: The power lasts for eight turns.