Combat Powers |
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Overview | Spark Fingers | Stun Touch | Steel Fists | Inflict Convulsions |
When the possessor of this power touches an intended victim, an electrical
pulse surges through the body of the victim, rendering him unfit for combat for
one round per intensity. Stunning prevents the victim from attacking and
performing offensive actions, but the character can still take defensive
actions. A successful save versus system shock will negate the effects. Creatures
immune to electrical energy are immune to Stun Touch, while creatures especially
vulnerable to electrical energy take 1d4 damage per intensity.
- Intensity 1: Save versus system shock at +2.
- Intensity 2: Save versus system shock at +0.
- Intensity 3: Save versus system shock at -2.
- Intensity 4: Save versus system shock at -4.