Mental Powers |
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Overview | Empathy | Empathic Resistance | Protest | Silent Speech |
The possessor of this power can force the target to change his mind about a stated action. This power is also defensive in nature in that the Protest cannot force a character to do anything; instead it can only be used to make someone not do something. In effect, this power gives the wielder the ability to say "no" and make it stick. For example, a traveler with this power may be set upon by highway robbers who demand the character's money. The character would simply say "no" and the robbers would somehow accept this answer and let the traveler pass. Thus, should the target fail a save versus sleep/charm, he will be unable to act on the protested action until the effect dissipates.
- Intensity 1: The victim saves at +1 to sleep/charm. The power lasts 1d4+1 rounds.
- Intensity 2: Normal save versus sleep/charm for negation. The power lasts for 2d4 rounds.
- Intensity 3: Victim saves at -3. The effect lasts for 2d4+1 rounds.
- Intensity 4: Victim saves at -5. The effect lasts 3d4 rounds.