Structure Powers |
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Overview | Wishsong | Make Pact | Long Second | Isometric Reality |
By far one of the most potent of the innate powers, Isometric Reality suppresses
all elements of random chance within a specified area of effect. Events within
the area of effect that have a 50% chance or greater of happening will always
happen, while events with a 49% or less probability will never happen. For
example, a Warrior with a save vs. sleep/charm of 16 will never make his save,
while a Thief with a Stealth rating of 52% will always be stealthy. This
regulation of randomness works in all die rolls. for example, if a damage roll
is less than 1/2 maximum potential, then no damage is incurred. If a healing
roll results in 1/2 full potential or more then the healing works at full
potential. With the power of Isometric Reality, nothing, nothing, is left to
chance. A final note: the only two events that still function with randomness
within the area of effect is the innate power Wishsong and rolls for divine
Intervention. With respect to the Wishsong, the effects of the song last but two
rounds regardless of any other time modifier mentioned for the power effects.
The standard area effect for Isometric Reality is 2// per intensity, centreed on
the caster, and lasts
two rounds per intensity. This power does not affect Angels, Demons, or other
similarly powerful and/or extraplanar entities. If the wielder's alignment
ever shifts to a Random alignment (Heroic, Chaotic, or Satanic), then the power
shifts to Wishsong.
- Intensity 1: Area of effect is 2//.
- Intensity 2: Area of effect is 4//.
- Intensity 3: Area of effect is 6//.
- Intensity 4: Area of effect is 8//.