| Healing Powers | 
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| Overview | Healing | Regenerate HP | Command Health | Full Regen | 
This form of healing works only on the wielder. When the wielder has been 
wounded, he or she can, by invoking the innate power, force open wounds to 
close, and force bruised tissue to regenerate. The effect of this power is that 
20 hit points worth of damage is closed over and healed. Like other forms of 
healing, this power has no effect on poison or death magic. Should the character 
be knocked unconscious from hit point loss, there is a 5% chance per intensity 
that the power will invoke automatically in an attempt to maintain life 
functions.
 
- Intensity 1: The wielder can command 10 hit points to return.
- Intensity 2: The character can call upon 20 hit points to return.
- Intensity 3: As many as 25 hit points can be regained by this power.
- Intensity 4: The wielder can command 30 hit points to return.