Elemental Powers |
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Overview | Breathe in Water | Mystical Fountain | Wind Funnel | Summon Boulder |
Fire Call | Plant Growth | Elemental Chief | Resist Elements |
This powerful ability allows the Wielder temporary immunity to any of the
summoned powers found in this category. While the power is in force, the powers
of summon whirlwind, boulder, flame, or fountain will have no effect on the
wielder. Physical manifestations of these powers (i.e. stones, flame jets, etc.)
will pass through the body of the wielder without harm. Additionally, the
wielder of this power enjoys a partial immunity from elemental damage. The damage inflicted by Class C
(Scaxathrom) elemental creatures are halved,
while the wielder takes 3/4 damage from Class D (Scaxathrom) and higher elementals.
At the standard intensity, the power lasts 1d6+1 rounds. Against elementals
summoned by other means, the wielder takes 1/2 damage if the elemental has 8HD
or less, and 3/4 damage if it has 9HD or more.
- Intensity 1: The power lasts 1d4+1 rounds.
- Intensity 2: The power lasts 1d6+1 rounds.
- Intensity 3: The power lasts 1d8+1 rounds.
- Intensity 4: The power lasts 1d10+1 rounds.