Elemental Powers

 

Overview Breathe in Water Mystical Fountain Wind Funnel Summon Boulder
Fire Call Plant Growth Elemental Chief Resist Elements

Resist Elements


This powerful ability allows the Wielder temporary immunity to any of the summoned powers found in this category. While the power is in force, the powers of summon whirlwind, boulder, flame, or fountain will have no effect on the wielder. Physical manifestations of these powers (i.e. stones, flame jets, etc.) will pass through the body of the wielder without harm. Additionally, the wielder of this power enjoys a partial immunity from elemental damage. The damage inflicted by Class C (Scaxathrom) elemental creatures are halved, while the wielder takes 3/4 damage from Class D (Scaxathrom) and higher elementals. At the standard intensity, the power lasts 1d6+1 rounds. Against elementals summoned by other means, the wielder takes 1/2 damage if the elemental has 8HD or less, and 3/4 damage if it has 9HD or more.