Not all races are created equal. While some are clumsy, others are more dexterous. Some have a high-inborn Faith while others are worldlier. The table below displays the primary attribute potentials by race. As stated earlier, the five standard choices for character race are Human, Elf, Dwarf, Changeling and Fey.  The Game Master may also allow the two optional races, which are Construct and Werite.


Character Racial Attribute Modifiers

Attribute


Human



 



Werite*



Fey



Elf



Dwarf



Construct



Changeling

Undead**

Strength


+0



 



+0



-1



+0



+1



+2



-2


-1

Intelligence


+0



 



+0



+0



+0



+0



-2



+0


+0

Wisdom


+0



 



+0



+0



+0



+0



-2



+0


+1

Constitution


+0



 



+0



+0



-1



+1



+3



-1


+3

Dexterity


+0



 



+0



+1



+1



-1



+1



+1


-1

Charisma


+0



 



+0



-1



-1



-1



-3



+2


-2

Comeliness


+0



 



+0



+0



+1



-1



-3



+0


-5

Faith


+0



 



+0



+0



+0



+0



-1



+1


+1

Experience Modifier


+5%



 



-5%



-5%



+0%



+0%



-10%



+0%


-5%


* Primary attributes may change when not in “humanoid” form, and are different depending on the subrace of the Werite.

No attribute will ever have a score lower than 1, regardless of modifiers.

** The Game Master may impose different bonuses/penalties depending on the type of Undead played. These creatures vary considerably in capability. Generally, however, Undead are physically weaker (Strength), are more durable (Constitution), Wiser (Wisdom), and not too good to look at (Comeliness).